![]() ![]() And founders may not be as familiar either - although very valuable companies like Roblox, Supercell, Riot, etc have been started, the industry has mostly focused on game publishers doing revenue shares and minimum guarantees to finance development. There’s often fewer angel investors and seed funds to be the first dollar into the Games x Tech intersection. ![]() Raising money is hard, but particularly so folks building a new game.By doing an accelerator where there’s a larger batch of companies, you inevitably are able to build more. ![]() They have unique challenges - in particular quitting their job :) - and also finding cofounders, picking the idea, etc. Yet so much innovation comes from people trying for the first time. When we see 1000s of startup ideas each year (and yes, it really is that many), you inevitably end up trying to back the tried-and-true founders that are starting their second or third company.
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